OVERWATCH PTR PATCH NOTES – JULY 15, 2020

Overwatch PTR Patch Notes – July 15, 2020

GENERAL UPDATES

New Feature: Priority Requeue for Backfilled Games

原文
If you join a game after it has started to replace a player who has previously left, you are considered to have “backfilled” into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.

クイックマッチなどで途中退出者のバックフィルとしてマッチに参加した場合、次のマッチで優先キューが適用される。この場合も同様に優先を示すアイコンが表示される。

Custom Games Updates

New Features

  • Lopsided Teams
原文
Developer Comments: Lopsided Teams allows you to further customize how many players can be on each team in a custom game. While you are still limited to 12 players in total, you are now free to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We’re excited to see what asymmetrical game modes you all come up with.

カスタムゲームで4対8のような各チームのプレイヤースロットを非対称で設定可能となり、ワークショップではそれぞれのチームにスポーンするダミーボットの数を定義可能となる。尚、マッチに参加できるプレイヤーの上限12はこれまでど変わらない。

WORKSHOP UPDATES

*省略

キャラクターのサイズを拡大縮小できるようになっている。

BUG FIXES

*省略

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