パッチデータ解析により、シーズン16で予定されているパークの変更内容が明らかとなりました。
Upcoming perk changes and stadium powers datamine
byu/CF2lter inoverwatch2
この解析ではスタジアムモードの強化オプションの内容も判明していますが、そちらは量が膨大なため、原文をそのままコピペしています。パークの内容は打ち消し線のあるものが変更前のパークになります。
マーシー、ソンブラ、DVA、メイ、ジュノ、ロードホッグ、ラインハルト、キャスディ、トレーサーのパークに変更が入っていますが、今後さらに内容が変わったり、上記ヒーロー以外のパークも単純な数値調整含めて変更されている可能性もあります。
Mercy
Angelic Resurrection
Mercy gains 100 overhealth after casting Resurrect.
(リザレクトをキャストした後に100のオーバーヘルスを得る)
Angelic Recovery
Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.
(体力満タンの味方にカデュケウス・スタッフを繋げている間、自身の体力が15/秒回復する)Flash Heal
Flash heal can be used on Caduceus Staff’s active target to restore 50 health, tripled on allies less than 50%.
(リザレクトをカデュケウス・スタッフのアクティブターゲットに使用すると体力50を回復、体力50%未満の味方は3倍回復)
Resurrect can be used on Caduceus Staff’s active target to restore 150 health. Doing so incurs a 15 second cooldown.
(リザレクトをカデュケウス・スタッフのアクティブターゲットに使用すると体力50を回復、リザレクトのクールダウンも15秒になる)
Sombra
Hidden Upload
Hack can be used while invisible, successful hacks increase the duration of stealth by 2 seconds.
(透明状態でハックを使用可能、ハックが成功するとステルスの持続時間が2秒延長)
Stack Overflow
Hack’s silence duration is increased by 100%, but its range is decreased by 15%.
(ハックによるアビリティ無効時間が2倍、ただし、射程が15%減少する)Viral Replication
Hitting a hacked enemy with Virus spreads Virus to enemies within 8 meters.
(ハックした敵にウィルスがヒットすると、周囲8メートル以内の敵にも感染する)
Viral Efficacy
Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated.
(ウィルスに感染した敵が倒れると同アビリティのクールダウンが3秒短縮)
D.va
Booster Extension
Hitting an enemy with Boosters increases the duration by 0.5 seconds.
(ブースターがヒットすると、持続時間が0.5延長される)
Ejection Suit
Eject grants 75 temporary overhealth.
(緊急脱出時に一時的に75のオーバーヘルスを得る)Bunny Power
Eject grants 75 temporary overhealth and Call Mech’s damage radius is increased by 50%.
(緊急脱出で一時的に75のオーバーヘルスを得る、メック召喚ダメージの範囲が50%増加)
Bunny Stomp
Call Mech’s damage radius is increased by 50%.
(メック召喚ダメージの範囲が50%増加)
Mei
Deep Freeze
Continuously hitting enemies with primary fire freezes them for a short time.
(メイン攻撃が連続して敵にヒットすると、短時間敵を凍らせる)
Chilling Reach
Primary Fire’s range is increased by 30%.
(メイン攻撃の射程が30%増加)Biting Cold
Secondary fire hits slow enemies by 20% for 1.5 seconds.
(サブ攻撃がヒットすると、1.5秒間敵の移動速度が20%低下する)
Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%
(サブ攻撃がヒットすると、1.5秒間敵の移動速度は15%低下、最大30%まで蓄積)
Juno
Locked On
Reduce the cooldown of Pulsar Torpedoes by 1.5 seconds for each enemy hit.
(ヒットした敵1体ごとにパルサー・トーピードのクールダウンが1.5秒短縮される)
Hyper Boost
While using Glide Boost, passing through Hyper Ring pushes you forward.
(グライドブースト中にハイパーリングを通過すると前方にさらに推進する)Re-Boots
Activating Glide Boots resets Double Jump.
(グライブーストを使用するとダブルジャンプがリセットされる)
Increase the duration of Glide Boost by 25% and resets Double Jump upon activation.
(グライドブーストの持続時間が25%増加、ダブルジャンプがリセットされる)
Roadhog
Resourceful Pen
When Pig Pen is triggered, refill 50% Take a Breather resource which can overfill.
(ピッグペンが起動すると、テイクアブリーザーのリソースが50%回復、上限を超えることも可能)
Hog Toss
Pig Pen’s throw range is increased by 50% and damage is increased by 25%.
(ピッグペンの射程が50%伸びる)
Reinhardt
Crusader’s Fury
Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3.
(敵をスタンさせると、ファイアストライクが1個返還される、最大3個までオーバーストック可能)
Crusader’s Resolve
While using Barrier Field, your passive health regeneration triggers 75% sooner.
(シールド展開中に体力回復パッシブが75%早く発動する)
Cassidy
Even The Odds
Regenerate 20 health per second for each enemy targeted by Deadeye.
(デッドアイでターゲットした敵1体ごとに体力が20/秒回復する)
Past Noon
Deadeye refunds 40% Ultimate Charge if it fully expires.
(デッドアイの制限時間が切れるとULTチャージが40%回復する)
Tracer
Quantum Entanglement
Recall grants 50 overhealth and 20 ammo that decays over time.
(リコールを使用すると50のオーバーヘルスと20の弾薬を得る、これは時間経過で減少)
Recall grants 50 overhealth that decays over time.
(リコールを使用すると50のオーバーヘルスを得る、これは時間経過で減少)
Stadium
- Battle Cry – [Charge] grants nearby allies Overhealth equal to X of your max Life and X Move Speed for Xs.
- Impact Burst – [Fire Strike] triggers an explosion the first time it hits an enemy, dealing X of its damage in a 3m radius.
- Get Off My Lawn – Enemies within your [Biotic Field] take damage equal to X of its healing output.
- Trail of Glory – If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for X of its damage.
- Monster Bash – While using Barrier Field, use Quick Melee to stun and deal X damage to nearby enemies. X seconds Cooldown
- Boneshatter – Pinned enemies receive X more damage for X seconds
- Frenzy – Rocket Hammer attack speed increased by X for 3 seconds after each consecutive hit, stacking up to X times
- Demon’s Due – Rocket Hammer restore X Barrier Field health per hit
- Amplification Barrier – Friendly projectiles that pass through your [Barrier Field] deal X more damage.
- Macabre Transfusion – Barrier Field heals nearby allies within 6m for X of the damage it absorbs
- Barrier Charge – +X [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].
- Pulse Converter – When you use [Helix Rocket], restore X of your ammo.
- Die Hard – Every X bullets fired from Heavy Pulse Rifle during Tactical Visor also launches a Helix Rocket
- Double Helix – [Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
- On Me! – [Biotic Field] moves with you and grants you X increased max Health while active.
- Multitask – During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing X damage.
- Everlasting – Mercy is Invulnerable while using Resurrect
- Overhealing – Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to X.
- Mend and Mar – Mercy heals all allies within 20 meters for X of the damage she deals. This effect increases to X while Valkyrie is active
- A Favor Honored – Whenever Mercy or her allies use an Ultimate, instantly heal all allies for X of Mercy’s Max Health
- Sparrow Strike – [Swift Strike] cooldown is reduced by X if it deals no damage.
- Swift-Loader – Damaging an enemy with [Swift Strike] restores X of your ammo.
- Dragon’s Breath – [Dragonblade] swings launch a large piercing projectile that deals X of [Dragonblade]’s damage.
- Triple Jump – Gain an additional jump.
- Deflecting Dash – During [Swift Strike], deflect incoming projectiles toward your reticle.
- Dragon Spirit – Convert X Health into Armor. Using [Dragonblade] heals your Armor fully.
- Cyborg Ninja Acceleration – Dealing damage with [Shuriken] grants X [Shuriken] Attack Speed for Xs, stacking up to X times.
- Rearm – Every X damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by Xs.
- MEKA Punch – While using [Boosters], [Quick Melee] deals X more damage. MEKA Punch eliminations reset the cooldown of [Boosters].
- Rush! – When you use [Boosters], allies within Xm gain X Move Speed for Xs.
- Meteor Shower – The quantity and duration of [Micro Missiles] is increased by X.
- Mega Blaster – [Light Gun] gains a secondary fire, which charges up to fire a piercing shot that deals X damage.
- Supernova – If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by X.
- Matrix Reactor – Gain X of damage mitigated by [Defense Matrix] as Ultimate Charge.
- Missile Rack – Gain X extra charge of [Micro Missiles].
- Heavy Rockets – [Micro Missiles] are replaced with X Heavy Rockets, which deal X more explosive damage and have X increased radius.
- Projectile Detonator – When you mitigate X damage with [Defense Matrix], automatically fire X [Micro Missiles].
- Heavy Slugs – [Fusion Cannon]’s spread is reduced by X and damage falloff range is Xm farther.
- Biotic Shielding – Biotic Field grants X Shield to all allies while the Biotic Field is active
- Out with a Bang – When [Dynamite] explodes, it spawns 3 sticky explosives that deal X reduced damage.
- Double Barreled – [Coach Gun] gains an additional charge.
- Calamity – Using [Coach Gun] reloads X Ammo. [The Viper]’s next X hits deal X additional damage over Xs.
- Head Honcho – Each unscoped shot you land increases the damage of the next scoped shot you land by X, up to X. Resets on reload.
- Top Brass – [The Viper], [Coach Gun], and [Dynamite] deal X more damage to enemies that are below you.
- Incendiary Rounds – While scoped, hitting the same target without missing deals X extra damage.
- Burn and Fuel Me – Your Burning effects gain X Lifesteal.
- Teachings of Mondatta – Increase the duration of your Ultimate by Xs
- Reborn Spirit – Allies affected by Transcendence have their cooldowns recharge X faster
- Spectral Guardian – Using Orb of Harmony or Discord while charging Orb of Destruction applies a matching Orb on all allies or enemies in front of Zenyatta.
- Ascension – Gain X00% of your non-shield health as extra shields
- Entropy – Crits increase your attack speed by X for 5 seconds. Stacks X times
- Tethered by Doubt – Enemies affected by Discord deal X less damage
- Endless Cycle – Refund 1 ammo on crit
- Sharpened Focus – Destruction Orb secondary fire charges Xs faster, but adds a Xs cooldown. In addition, you can hold your max charge longer
- Destructive Mantra – You can charge up to X additional Destruction Orbs
- Master and Disciple – Zenyatta gains a X effective Harmony Orb on himself, and his ally Harmony Orb has X increased healing effectiveness
- Recurring Nightmare – Gain X increased Destruction Orb damage for each time you hit an enemy. Lasts X seconds or until you reload. Stacks up Xx
- Relentless – [Carnage] gains an additional charge but its cooldown reduction per hit is reduced to Xs.
- I Wound You – Gain X Weapon Power for each enemy with a [Wound] within Xm.
- Rebuff – While casting [Rampage] or [Carnage], gain X Damage Reduction.
- Coup de Grace – [Carnage] becomes a leaping strike if you jump during its cast time.
- Power Throw – Holding [Jagged Blade] charges it, increasing its damage by up to X and causing it to knockback.
- Bow Down – [Rampage] now also knocks down enemies hit for Xs.
- Thrill of Battle – [Adrenaline Rush] also heals allies within Xm for X of the amount it heals you.
- Power Pull – [Jagged Blade]’s pull strength is increased by X.
- Magnetic Power Punch – While not holding [Jagged Blade], [Quick Melee] deals X more damage and knocks back.
- Piercing Scream – Using [Commanding Shout] [Wounds] enemies within Xm for X damage over Xs.
- Booming Voice – [Commanding Shout] will affect allies that are out of line of sight.
- High Impact – Direct hits from Rockets increase Rockets’ explosive damage by 50% for 2s
- Fade Allies – [Fade] also phases other allies within Xm for Xs and grants them Overhealth equal to X of your max Life.
- Dense Fuel Source – Increase movement speed by X when spending fuel. Increase Max Fuel by X
- Optimized Shields – Convert X of Pharah’s Health to Shield Health. Shield Health will start recovering after 1.5s of no damage
- Spare Battery – Gain an extra charge of Jump Jets
- Spearhead – While performing movement abilities, gain overhealth equal to X of Max HP for 3s
- Air Superiority – After Jump Jets and Jet Dash, Pharah deals X more damage for Xs
- Secret Sauce – Rockets have 30% bigger AoE
- Show Off – Direct hits reduce cooldowns by 0.5s
- Priority Targets – Mini-Rockets place a Marked! Debuff on enemies that lasts 5s. A Marked! enemy will take X more damage
- Packing Problems – Increase Pharah’s max ammo by X
- Coalescence Focusing – [Coalescence] can be toggled between pure healing or pure damage, with X greater effect.
- Multiball – [Biotic Orb] launches X additional orbs of the chosen type with X reduced effectiveness.
- Grand Entrance – Crouching mid-air slams Pharah to the ground. Deals X damage in a Xm radius and pushes enemies up. Gain X fuel for every enemy hit
- Alley-oop – Jump Jets deals X damage and pushes enemies around you. The enemy in front of you is pulled up with you. Has a Xm radius
- Reload Therapy – When you reload a shot, heal X of your Life.
- Packing Heat – Gain X extra charge of Concussive Blast
- Bounce House – [Particle Cannon]’s secondary fire self knockback is increased by X and no longer damages yourself.
- Pure Pursuit – Pharah gains free flight during her ultimate
- Flare Jump – Jump Jets, Jet Dash, and Haunting Entrance deploy 3 Mini-Rockets towards the direction you are facing
- Rocket Swarm – Increase the amount of mini-rockets that launch by 30% Including Rocket Barrage
- Adrenaline Rush – Fuel Regenerates twice as fast
- My Business, My Rules – When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by X.
- To Persevere – On near death, go into [Cryo-Freeze] and gain X Ultimate Charge. Can happen once every round.
- Wraith Flight – While using [Wraith Form], gain the ability to fly and gain X Move Speed.
- Soul Harvest – [Hellfire Shotgun] hits have a X chance to spawn a Soul Globe. When picked up, restore X Life, X Ammo, and gain X Move Speed for Xs.
- Recycler – Shooting [Dynamite] reloads X Ammo and reduces the cooldown of [Dynamite] by Xs.
- Aerial Spin – While using [Javelin Spin], gain free flight and X Move Speed.
- Your Full Potential – [Nano Boost] also grants the target X Ultimate Charge and X Overhealth.
- My Turn – [Nano Boost] also applies to yourself for X of its duration.
- Soothing Step – [Swift Step] heals nearby allies by X life over Xs.
- Spirit Veil – Using [Kitsune Rush] cleanses Kiriko of negative effects, and makes her Invulnerable for Xs.
- Rocket Jumper – When you damage yourself with [Helix Rocket], it knocks you back X further and its cooldown is reduced by X.
- Healing Amplification – [Biotic Field] heals allies below 50% Life X more.
- Explosive Expansion – Increase [Helix Rocket] explosion radius by X and explosion damage by X.
- Barrier Momentum – While [Barrier Field] is deployed, you heal for X of the damage it mitigates and gain X Move Speed.
- Lurking Shadow – While below 50% Life, gain X Move Speed.
- Rocket Boots – Holding crouch increases the height of your next jump by up to X.
- Express Detonation – [Self-Destruct] explodes X faster.
- Matrix Healing Siphon – [Defense Matrix] heals you for X of the damage it blocks.
- Flying Charge – You can now fly during [Charge].
- Fire Strike Hammer – After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for Xs.
- Replenishing Grasp – [Biotic Grasp]’s secondary fire restores X more [Biotic Energy].
- Bio-Reactive Orb – [Biotic Orb] moves X slower while it is healing or dealing damage.
- Coalescence Flight – During [Coalescence], gain free flight.
- Witches Never Die – Gains a X health Barrier Projector upon activating Valkyrie
- Matrix Shield Siphon – When you mitigate damage with [Defense Matrix], gain Shields equal to X of the damage mitigated, up to X. Resets when your [Mech] is destroyed.
- Critical Dissipation – Critical hits reduce your [Heat] by X.
- Hero Heart – [Fortify] grants additional Overhealth equal to X of your max Life.
- Centripetal Charge – X Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.
- Distant Impact – Deal X more damage to enemies farther than 12m away.
- Emergency Barrier Protocol – When you [Overheat], deploy a Barrier with X Health in front.
- Vampiric Javelin – When you deal damage with [Energy Javelin], heal X of your max Life over 3s.
- Ride With Me – While [Fortify] is active, grant allies in line of sight X Move Speed and Overhealth equal to X of your max Life.
- Supercharger – When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.
- Fox Speed Heal – When you heal an ally, grant them X Move Speed for Xs.
- Fox Double Jump – Gain the ability to [Double Jump].
- Shimada Strength – Critical hits and [Swift Strike] grant Overhealth equal to X of their damage dealt for Xs.
- Ricochet Kunai – [Kunai] bounce off surfaces X time.
- Triple Kunai – After using [Swift Step], for Xs, your secondary fire throws X additional [Kunai] in a spread that deal X less damage.
- Explosive Kunai – After reloading, your next X thrown [Kunai] explode on contact, dealing X damage to nearby enemies.
- Extra Protection – [Protection Suzu] grants X Overhealth for Xs.
- Ofuda For Thought – When you deal damage, gain X [Healing Ofuda] Projectile Speed for Xs.
- Spirit World’s Gift – Allies affected by [Kitsune Rush] are healed for X every 1s.
- Supported Shooting – When [Healing Ofuda] heals allies, grant them X increased Attack Speed for Xs.
- Self Healing – When you use [Healing Ofuda], heal yourself for X of your max Life.
- Life Line – After using [Swift Step], gain X Overhealth for Xs.
- Suzu Empowerment – [Protection Suzu] grants X Attack Speed and X Move Speed for Xs.
- Silver Spurs – After using [Coach Gun], gain X Move Speed for Xs.
- Burn Down – Damage dealt to Burning targets grants X more Ultimate Charge.
- Hotheaded – Deal X increased damage to Burning enemies.
- I Have the High Ground – While in the air, regenerates 1 rocket every 3s
- Heavy Concussive – Increases Concussive Blast knockback effect by 50%
- Hallowed Speed – Harmony Orb buffs target with X movement speed
- Light’s Darkness – Players affected by Harmony Orb get X attack speed buff
- Discordant – Gain 1 additional Discord Orb. Does not stack
- Harmonious – Gain 1 additional Harmony Orb. Does not stack
- Poisoned Mind – Crits trigger a poison cloud centered on Discord Orb target
- Absolution – Crits trigger a healing cloud centered on Harmony Orb target
- Darkness’s Light – Targets affected by Discord Orb give extra 50% of the ult charge when attacked
- Shattered Soul – When shields are depleted, release an energy pulse that knocks back enemies, and increase your movement speed for X for 5 seconds
- Clone Ninjutsu – After using [Swift Step], create a clone of yourself that lasts for Xs.
- Biotic Impact – When [Helix Rocket] deals damage, create a [Biotic Field] with a X reduced duration at your position.
- Hold the Line – When you use [Fortify], allies within line of sight gain Unstoppable for Xs.
- Fading Breath – When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with X reduced duration.
- Reconstructor – [Barrier Field] regenerates X faster and begins regenerating X sooner after being destroyed.
- Charge Addict – If [Charge] is interrupted by stun, sleep, or hinder, refund X of [Charge] cooldown.
- Molten Munitions – When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.
- Giant Dart – [Sleep Dart] gains: X Collision Size X Projectile Speed X Sleep Duration
- Air Dash – Jumping in mid-air will dash you a short distance.
- Potent Projectiles – Unscoped [Biotic Rifle] projectiles are X larger.
- Lethal Dose – [Sleep Dart] damage is increased by X.
- Biotic Self Overhealth – While affected by [Biotic Grenade], Ana gains X Overhealth.
- Explosive Charge – During [Charge], colliding with a wall triggers an explosion that deals X of [Charge]’s pin damage.
- Concussive Vortex – Concussive Blast creates a vortex that pushes back your enemies
- Biotic Barrier – While [Barrier Field] is active, allies within Xm are healed equal to X of your max Life every 1s.
- Battlefield Sniper – Landing unscoped shots with [Biotic Rifle] grants X Attack Speed for Xs, stacking up to X times.
- Bring Them Down – Deal X more damage to airborne enemies.
- Snooze Cruise – Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by X.
- Biotic Frenzy – For each enemy or ally affected by [Biotic Grenade], gain X Attack Speed, up to X.
- Tactical Rifle – While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits.
- Force Grenade – [Biotic Grenade] now knocks enemies back and reduces their Move Speed by X for Xs.
- Our Turn – [Nano Boost] also affects other allies in your line of sight, but it has a X reduced duration on them.
- Comfy Cloud – [Sleep Dart] explodes on contact, hitting targets within Xm, but Sleep has a X reduced duration.
- Unknown Horror – Transcendence also applies Discord’s debuff to nearby enemies
- Overcharged Speed – While using [Sprint], gain Overhealth equal to X of your max Life every 1s, up to X, for Xs.
- Sponsored by Nano Cola – When you eject from your [Mech], gain X increased max Health and gain [Nano Boost] for Xs.
- Tokki Slam – During [Boosters], use crouch to slam the ground, dealing damage equal to X of your max Armor and knocking up enemies hit.
- Macro Missile – [Micro Missiles] deal X increased damage and have significantly increased knockback.
- Booster Lava – [Boosters] leave a trail of lava that deals X damage every 1s.
- Lava Destruct – Using [Self-Destruct] drops lava nearby that deals X damage every 1s.
- Assault Mode On – [Fusion Cannons] can now be fired while using [Defense Matrix].
- Matrix Projector – Increase the size of [Defense Matrix] by X and its duration by X.
- Grenade Cascade – [Biotic Grenade] cooldown is reduced by Xs for each target it hits.
- Shared Siphon – [The Reaping] also heals the nearest ally within Xm for X of Reaper’s damage dealt.
- Sleep Regimen – Gain X Health. When you apply Sleep to an enemy, gain X Health, up to X.
- Caduceus Aura – While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.
- Cleansing Charge – When you cleanse negative effects with [Protection Suzu], gain X Ultimate Charge for each hero cleansed.
- Get Clever – [Swift Step] can be used directionally without a target.
- Spirit Slam – [Kitsune Rush] now also reduces enemies Move Speed by X for Xs.
- Double Bail Out – [Protection Suzu] gains an additional charge.
- Vampiric Touch – Hits with [Quick Melee] mark enemies for 5s. Allies gain X Lifesteal against marked enemies.
- Halt Javelin – On impact, [Energy Javelin] will pull enemies within Xm towards itself.
- Overheating Javelin – [Energy Javelin] cooldown is reduced by X, but each use generates X [Heat].
- Regenerating Armor – After using an ability, restore Armor equal to X of your max Life.
- Javelin Overclock – While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain X Cooldown Reduction.
- What A Throw – [Energy Javelin] deals X increased damage to enemies farther than 12m away.
- Purge and Burn – When you [Overheat], apply Burning to enemies within Xm, dealing damage equal to X of your max Life over Xs.
- Spin And Throw – When you use [Javelin Spin], launch an [Energy Javelin] with X less damage.
- Absorb Power – [Javelin Spin] now deflects projectiles and grants X of damage dealt from deflecting as Ultimate Charge.
- Leap of Fade – While using [Fade], you jump X higher.
- Healing Accumulation – After you spend X [Biotic Energy], launch the last selected [Biotic Orb] with X reduced duration.
- Biotic Refill – When you use [Fade], refill your [Biotic Energy].
- Surgical Precision – While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain X Move Speed, X Lifesteal, and restore X more Biotic Energy.
- Nano Beam – Other allies healed by [Coalescence] deal X increased damage.
- Chain Grasp – After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to X additional targets within Xm for Xs.
- Ally Experimentation – [Biotic Grasp]’s secondary fire can target allies, increasing their damage by X.
- Locking In – When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain X Cooldown Reduction.
- Siphon Gloves – [Quick Melee] damage heals for X Life.
- First Aid Kit – Reduce the time before your Life begins regenerating by X.
- Adrenaline Shot – Health Packs grant X Move Speed for Xs and X Overhealth.
- Ironclad Exhaust Ports – When you use an ability, gain X Overhealth for Xs.
- El-Sa’ka Suppressor – Critical Hits apply X Healing Reduction to the target for Xs.
- Cushioned Padding – When affected by Stun, Sleep, or Hinder, restore X of your max Life over Xs.
- Iron Eyes – You take X reduced damage from Critical Hits.
- Rüstung von Wilhelm – While below X Life, gain X Damage Reduction.
- Gloomgauntlet – [Melee] Damage grants X Move Speed and restores X of Max Life over Xs
- The Closer – Critical Hits reveal the target for Xs.
- Superflexor – When you deal Weapon Damage or Healing, gain X Ability Power for Xs, stacking up to X times.
- Cybervenom – Dealing Ability Damage applies X Healing Reduction for Xs.
- Liquid Nitrogen – Dealing Ability Damage slows the target’s Move Speed by X for Xs.
- Three-Tap Tommygun – After using an ability, your next X instances of Weapon Damage deal additional damage equal to X of the target’s Life.
- Vanadium Injection – While at 100% Ultimate Charge, gain:
- Amari’s Antidote – While healing an ally below 50% Life with your Weapon, deal X increased Weapon Healing.
- Geneticist’s Vial – The first time you would die each round, revive instead with X Life after 3s.
- Codebreaker – Ignore X of Armor’s damage reduction.
- Eye of the Spider – Deal X increased damage to enemies below 30% Life.
- Biolight Overflow – When you spend your Ultimate Charge, grant nearby allies X Overhealth for Xs.
- Advanced Nanobiotics – After healing an ally, gain X Attack Speed for Xs.
- Piezoelectric Armor – After [Fortify] ends, gain Shields equal to X of the damage received during [Fortify]. Resets when you next use [Fortify].
- Accelerated Reaping – Close-range (Xm) [Hellfire Shotgun] hits grant X Attack Speed for Xs, stacking up to X times.
- Rocket Powered Visor – After using [Helix Rocket], activate [Tactical Visor] for Xs.
- Fortified Restoration – While [Fortify] is active, heal for X of your max Life every 1s.
- Run to Gun – During [Sprint], restore X of your Ammo every 1s and increase your Max Ammo by X until you reload, stacking up to X times.
- Trigger Finger – While continuously shooting [Pulse Rifle], each shot grants X Weapon Power, stacking up to X times.
- Track and Field – During [Sprint], [Biotic Field] cooldown refreshes X faster.
- Biotic Shield – Allies in range of your [Biotic Field] when it spawns gain Overhealth equal to X of your max Life for Xs.
- Heat Dispersal – Recover from being [Overheated] X faster.
- Unscoped Resources – Unscoped [Biotic Rifle] shots have a X chance not to consume ammo.
- Dreamy – [Sleep Dart] can hit allies, healing X of their max Life over Xs instead of putting them to sleep.
- House Call – [Nano Boost] can target allies through walls and its range is increased to Xm.
- Biotic Empowering – After you spend X [Biotic Energy], deal X increased damage for Xs.
- Fade Absorption – While using [Fade], passing through enemies grants X Ultimate Charge and permanent Overhealth equal to X of your max Life.
- Regenerative Spritz – Allies healed by your [Biotic Grasp] are healed for an additional X of [Biotic Grasp]’s healing over Xs.
- Death Step – After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage.
- Blossom of Life – After using [Shadow Step], double your Lifesteal for 3s.
- Reaping Resets – Eliminations reset your cooldowns.
- Wraith Regeneration – While in [Wraith Form], restore X of your Life every 1s. Double this while below X Life.
- No Escaping Death – While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by X for Xs.
- Dual Orbs – [Biotic Orb] launches an additional [Biotic Orb] of the other type with X reduced capacity.
- Barrier Siphon – When you deal damage to Barriers while in your [Mech], gain Shields equal to X of the damage dealt, up to 200. Resets when your [Mech] is destroyed.
- Reactor Overdrive – During the first 2s of [Boosters], [Defense Matrix] recovers X faster.
- Spreading Shotguns – Using [Wraith Form] increases the number of pellets per shot in your next magazine by X and its spread by X.
- Pinpoint Prescription – [Biotic Rifle] can now critically hit both allies and enemies.
- Smashing! – When you deal damage with [Rocket Hammer], gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
- Living Barrier – Increase [Barrier Field] Health by X of your max Life.
- Shield Scraps – When you deal damage, restore health to [Barrier Field] equal to X of its max Health.
- Purifying Charge – Using [Charge] cleanses all negative effects.
- Berserker – When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by Xs.
- Final Stand – Gain Attack Speed equal to 5% of your missing Life, up to X.
- Weapon Jammer – Dealing Weapon Damage steals X of the target’s bonus Attack Speed for Xs.
- Martian Mender – Restore X of your Life every 1s.
- Phantasmic Flux – While at full Life, Lifesteal grants up to X Overhealth.
- Swift Fox – When you use an ability, gain X Attack Speed for Xs.
- Kunai Reloader – After using an ability, restore X of your ammo.
- Battle Medic – Every Xs your Staff is attached, [Caduceus Blaster] gains X Attack Speed (stacks X times) until you reload or swap to your Staff.
- Angel of Resurrection – After succesfully using [Resurrect], activate [Valkyrie] for Xs.
- Battle Resurrect – You have X charges of [Resurrect] with X reduced cast time, but their cooldowns only reset at the start of a round.
- Angelic Acrobatics – [Guardian Angel]’s cooldown starts as soon as you jump or crouch.
- Angelic Rescue – When using [Guardian Angel] on allies below X Life, [Caduceus Staff] heals them X more for Xs.
- Caduceus Chain – [Caduceus Staff] chains to your previous target for Xs, at X effectiveness.
- Protective Beam – [Caduceus Staff] targets above X Life gain X Damage Reduction.
- Self Sympathizer – [Sympathetic Recovery] heals for X more and heals you even while you are healing a full health ally.
- Vampiric Beam – Allies boosted by [Caduceus Staff] gain X Lifesteal.
- Angelic Weaponry – While airborne gain: X Weapon Power X Attack Speed
- Momentum Glider – While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s.
- Silent Steps – Your footsteps and [Shadow Step] are significantly quieter.
- Umbral Replenish – Using [Shadow Step] restores 100% of your ammo.
- Nightcreeper – Using [Wraith Form] reduces the cooldown of [Shadow Step] by Xs.
- Death and Health – Each [Death Blossom] elimination increases your Health by X until the end of the round, up to X Health.
- Grim Protection – Using [Death Blossom] grants you Overhealth equal to X of your max Life.
- Crowd Control – [Death Blossom] gains X Ability Power for each enemy within its range.
- Winning Attitude – When you die, gain X Ultimate Charge.
- Commander’s Clip – When you use an ability, restore X of your Max Ammo.
- Booster Jets – When you use an ability, gain X Move Speed for Xs.
- Salvaged Slugs – Dealing Weapon Damage to Barriers has a X chance to restore 1 ammo.
- Iridescent Iris – After spending your Ultimate Charge, gain X Overhealth for Xs.
- Mark of the Kitsune – When you use an ability, your next instance of Weapon Damage or Healing deals X bonus damage or healing.
- Incendiary Blast – [Coach Gun] applies Burning, dealing X damage over 5s. If the target was Burning, deal X additional damage instantly.
- Takeoff – [Coach Gun] has X increased self knockback.
- Itty Bitty B.O.B. – [B.O.B.] costs X less Ultimate Charge but has reduced Life, X reduced Attack Speed, and is significantly smaller.
- Swift Shooter – Gain X Attack Speed for each remaining Ammo above X of your Max Ammo.
- Not A Step Closer – When the target is further than Xm, scoped shot gains X damage for each meter.
- Hip Fire Power – When the target is within Xm, unscoped shot gains X increased damage.
- Best Omnic Butler – You are healed for X of [B.O.B.]’s damage dealt and [B.O.B.] is healed for X of your damage dealt.
- Buffed Omnic Butler – When [B.O.B.] finishes charging, [B.O.B.] gains X Armor.
- Poison Grenade – [Biotic Grenade] deals an additional X damage over its duration to enemies affected.
- Barrel Roll – [Combat Roll] takes you X further and deals X damage to enemies.
- Think Fast – When you start a [Combat Roll], leave a [Flashbang] behind.
- Payday – [Deadeye] eliminations reward extra X Stadium Cash each.
- In The Zone – While using [Deadeye], gain X Overhealth and X Move Speed.
- Hot Potato – [Flashbang] explosion radius is increased by X.
- Critical Mediblast – [Mediblaster] can now critically hit both allies and enemies.
- Stinger – [Mediblaster] deals an additional X damage to enemies over Xs. (Does not stack).
- Pulse Spike – After using [Pulsar Torpedoes], gain X Attack Speed for Xs.
- Medicinal Missiles – [Pulsar Torpedoes] heal for an extra X life and causes allies hit to receive X more healing for Xs.
- Extra Torpedo – [Pulsar Torpedoes] gains X additional charge.
- Glide Assault – During [Glide Boost], gain X Attack Speed and your [Quick Melee] knocks enemies back.
- Torpedo Glide – During [Glide Boost], every X damage you deal reduces the cooldown of [Pulsar Torpedoes] by Xs.
- Eject and Protect – When you use [Self-Destruct], allies within [Self-Destruct] radius gain X Overhealth for Xs.
- Rally Ring – Reduce [Hyper Ring]’s cooldown by Xs when an ally passes through it.
- Graviton Ring – [Hyper Ring] slows the Move Speed of enemies who pass through it by X for Xs.
- Shield Regenerator – Allies affected by [Hyper Ring] restore X Shields every 1s.
- Stellar Focus – [Orbital Ray] now follows you and its duration is increased by X.
- Orbital Velocity Field – Enemies inside of [Orbital Ray] lose X Move Speed. Allies inside of it gain X Move Speed.
- Long Range Blaster – [Mediblaster] deals X increased damage and healing to targets farther than Xm away.
- Lock-On Shield – While aiming [Pulsar Torpedoes], gain Overhealth equal to X of your max Shields.
- Explosive Torpedoes – [Pulsar Torpedoes] explode on hit, dealing X damage.
- Forti-Glide – During [Glide Boost], gain X Damage Reduction.
- Ring of Protection – Allies affected by [Hyper Ring] gain X Overhealth.
- Luminous Healing – [Orbital Ray] gains X increased healing.
- Orbital Reset – When you use [Orbital Ray], reset your cooldowns.
- Vantage Shot – While airborne, [Mediblaster] deals X more damage.
- You can run… – While Tactical Visor is active, reveal all enemies behind walls
- Close Encounter – Deal X more damage to enemies within 12 meters
- Hindered Horror – Direct hits with Helix Rockets slow the target by X for X seconds
- Monstrous Magazine – Increase Pulse Rifle’s max ammo by X
- Healing Ward – Reduce incoming damage by X while in the Biotic Field
- Viral Violence – Self and teammates gain X increased reload speed
- Tell-Tale Heartbeat – Biotic Field pulses every Xs, damaging enemies in its area. The first pulse knocks back enemies
- Hide and Heat Seek – Helix Rockets attempt to home towards the target closest to Soldier: 76’s reticle
- Consecutive Carnage – While holding Primary Fire, Heavy Pulse Rifle deals an extra X of base damage for every bullet that hits an enemy. Using Helix Rockets will not interrupt this effect
- Immolation – Helix Rocket Damage applies Burn, dealing X Damage over X seconds
- Portable Potion – Biotic Field moves with you and provides X more health
- Pain for Gain – Direct hits with Helix Rockets create a Biotic Field at your position
- Wicked Vigor – Health is increased by X
- Trick and Treat – After firing a Helix Rocket, attack speed is increased by X for 1.5 seconds
- Spectral Sprint – After sprinting for Xs, ammo is reloaded automatically
- Potent Potion – Biotic Field’s duration is increased by X
- Endless Night – Eliminations or assists while Tactical Visor is active increase the duration of Tactical Visor by X seconds
- On the Hunt – While sprinting, become unstoppable and reduce damage by X
- Lingering Spell – Caduceus Staff’s previous healing beam targets continue to heal for up to X health, based on how long they were attached
- Witch’s Pact – Resurrect can be cast on living allies. If the ally dies within X seconds, they will be automatically revived
- Toil and Trouble – Caduceus Staff’s damage boost links to a second nearby ally for X of its effect
- Power for a Price – Caduceus Staff’s damage boost heals attached targets for X of their damage dealt to enemies
- Sustained Servant – Press Reload to deal a burst X heal for your current staff target (heal and buff). Xs cooldown
- Omnipresent – Guardian Angel’s range is increased by X
- Fall from Grace – While using Angelic Descent, movement speed is increased by X
- Double, Double – Caduceus Staff’s healing beam links to a second nearby ally for X of its effect
- Wicked Opportunist – Guardian angel’s cooldown is reduced by X
- Spark of Life – Allies attached to Caduceus Staff’s damage boost have their cooldowns recharge X faster
- Witch’s Brew – Increase all healing done by X
- Beyond the Grave – Resurrect range is increased by Xm
- Death from Above – While in the air, gain X increased damage and X increased attack speed
- Witch’s Broom – Valkyrie’s duration is increased by X
- Dire Need – Increase all healing done to targets below X health by X
- Undying Resolve – Gives X Max Health as Overhealth to resurrected player
- Scorched Earth – Fire Strikes leave a fiery trail on the ground that burns enemies for X damage
- Spectral Shield – Barrier Field is active during Charge. Increase knockback by X and knockback damage by 100%
- Unrelenting March – Movement speed penalty while using Barrier Field is reduced by 85%
- Demonic Fury – Attack speed and damage are increased up to X based on missing health
- Petrified – Earthshatter stun duration increased by X
- Annihilation – Charge impacts creates an explosion in X meter radius
- Infernal Arsenal – Fire Strike gains an additional charge. Cooldown is increased by X
- Blazing Grave – For X seconds after Earthshatter, Rocket Hammer launches a Fire Strike with every swing
