Blizzard is reportedly focusing on relatable heroes and moving away from "oddballs", though they plan to sprinkle in non-humans and tease exciting things ahead in that regard. pic.twitter.com/KjGqKU4MCP
These bits of a new Wuyang article have really bothered me. The idea that they’re moving away from “oddball heroes” such as a hamster and a robot, then go on to include “aspirational physiques” and “conventionally attractive” as part of their philosophy after that is gross. pic.twitter.com/SnHnB5XaNx
One of the biggest reasons i fell in love with Overwatch was how all heroes were different, look wise, their gameplay, story. They felt special and did not adhere to the beauty standards or norm when it came to design. Overwatch heroes are special beyond how they look, this sucks https://t.co/iOIXoZwiGz
I understand we need to have marketability to be able to keep Overwatch alive, but I hope they also remember that there is a massive audience already here who is in love with the strange oddballs. If they just make them with the same quality and passion, people will be locked in https://t.co/U5uQZLyENq
I worry that this is an executive take from the failure of Concord; having oddballs wasn’t that game’s problem at all, and taking away oddballs from Overwatch would be so sad. The unique characters (on top of their unique abilities) is what makes the game work. https://t.co/hDkbja58N0
I think we should move in the opposite direction and focus more on “oddballs” unlike every other live service game now. These characters were founding pillars for Overwatch :) https://t.co/C82z3GVziG
This is very much a consequence of the instability of the games industry atm and how letting market forces drive create decisions is almost always a bad thing and I’m glad the community collectively agrees this is a bad directorial decision. https://t.co/TAIcScoieT